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2.11.0 - Hunter, Const., Tut. Isle, Bot Chat & Quests

There's been so many updates recently I'm not sure I'll be able to fit them all in, there's a sizable number of contributors now too so thank you to everyone who's been contributing, here goes...

There's been 5 new quests added: hand in the sand, pirates treasure, rum deal, in search of the myreque and biohazard! That brings the total to 24 + 3 mini-quests.



Hunter has been near-enough completed, with box traps, deadfalls, magic boxes, kebbit tracking and falconry being added.



Distractions and diversions now includes the Evil Tree, Ancient Effigies and Vinesweeper




Tutorial island has also been added, though not era accurate as it was removed by 2011, it is well loved enough to be allowed and is now behind a configurable setting.




There's a new Github pages site for docs and various community features: hiscores, grand exchange, player logs and an interactable world map which you can connect to your local server (or to a live one) - so long as you have the new webserver setting toggled on and running to view. This all works offline if you desire and comes with the webclient built in.



Speaking of which, the web-client has has a number of visual bugs fixed, some performance enhancements, and GUI scaling added to make it more playable (esp on 4k screens).

That's not the only performance improvements, the game server itself has had a number of tweaks, in-lining variables on hot paths, field backed settings, improvements to floor item storage, combined improving the game tick from:
- 10-20ms -> 3-7ms ticks by default
- 40-50ms -> 15-20ms with 2k bots
- 60ms -> 20-25ms with 2k connected players

There's also been literally hundreds of bug fixes, improvements for content developing, better instance handling with auto-clean-up, tick safety and error handling enhancements etc... Content gap filling such as missing examines, combat stats, full music tracks identification, and dialogue expressions.

Dungeoneering has had it's fair share of bug fixes too, Astea Frostweb has been added as the second boss, and dungeons now track completion times for the hiscores as well. More data collection is in progress before more content can be added so stay tuned for that.

Work on construction has also began, with full house building, all the different room types, styles, locations and objects buildable. A large number of the ground floor objects are working too: bookcases, lecterns for tab making, lit altars for bone sacrificing, mounted glory, shooting star telescope, combat rings, game room games, menagerie for pets, portal chambers and bedroom makeovers! What's left is mainly dungeon related content I would estimate around 75% complete so far.



Last but not least bots have been changing too, a number of behaviour tweaks and fixes, some improvements to writing, new areas for them to explore and activities for them to do. They also now have built in chat so you can talk with them in natural language and they'll respond generally with quick-chat. This even works without internet and doesn't use LLM but instead runs on a small (10MB) language classifier which it trains on first-time running (takes ~3s).

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