



- Joined
- Sep 13, 2023
- Posts
- 28
A round of bug fixes tonight!
- Improvements
- Fixed an issue with a dwarf npc not counting towards slayer tasks
- Fixed an issue with Turael assigning Minotaurs (we don't have definitions for those yet)
- Added a server-side check for trade distance
- Fixed an issue with being able to interact with NPCs while you were on the same tile as them
- Fixed an issue with being able to attack dead NPCs
- Emerald Benedict in the Rogue's Den can now be used to bank items
- Fixed an issue with being able to attack an NPC on the same tile as you with magic/ranged
- Temporarily removed an issue with being locked and unable to logout; if you are locked and cannot be unlocked, you should be able to logout properly now. We're looking into this properly to ensure that there's no hard-locks in the future
- Added the MapBuildComplete packet which should help with NPC aggressiveness
- Fixed a major issue with players de-syncing, and becoming invisible/on the wrong height
- Fixed an issue with player face directions not updating properly
- Fixed an issue with the System Update Timer not displaying properly
- The minimap flag should no longer show up when following someone
- You can now pickpocket an NPC right after combat
- The amount of rats have been cleaned up in Lumbridge
- Fixed a major issue with trade amount checks
- You will no longer lose run energy if you're in forced walk movement (fixes losing energy while firemaking)
- Fixed an issue with the Dwarven Mine ladder requiring 60 mining
- Fixed a critical issue with entity updating heights (doors, items etc should now update properly)